Player guide:Mages

--Tom Droeshout 21:36, 16 January 2014 (UTC)

A castle sitter needs self (1) + Necro (2) + Beast (1) + Oath 2 (2) = 6 NP

A max mage needs self (1) + all magic (8) + Oath 2 optional = 9 or 11 NP

A max mage is a mage who auraculates after learning all the spells. Auraculating doubles the aura of a mage, placing it in an auraculum which the mage must hold to access the aura.

Fast way to max mage

Basic idea: Parallelize. Start 6 mages each in a different school of magic. Teach the Necro combat and survive fatal wound, teach him conceal self as well. As each non-Necro mage finishes their school of magic, have them "die" and have the Necro eat them with ratspider venom (908).

If you don't have a library of scrolls, use the non-study time to build such a library to make this faster the next time the alliance does it. Useful to have another noble with Alchemy to make scrolls and ratspider venom. And some ratspiders...

Cost in NP, 6 NP (nobles) + 7 NP magic classes (assuming you delay Transcend Death on the Necro).

Caveats: When your Your Necro has a 33% chance of dying when he eats the dead, If he doesn't die he has a 25% chance of getting sick. You only want to each one mage each month and may need to study survive fatal wound again.

spells         study   other costs Magic [800]                 4 weeks   1 NP             5 obvious      11 weeks 8 research    24 weeks         8 * research weeks Totals      14 aura        41 weeks   1 NP  (research)

Weather Magic [820]         5 weeks   1 NP             4 obvious      12 weeks 8 research    25 weeks         8 * research weeks Totals      13 aura        42 weeks   1 NP  (research)

Scrying [840]               5 weeks   1 NP             1 obvious       3 weeks 10 research    29 weeks        10 * research weeks Totals      14 aura        37 weeks   1 NP  (research)

Gatecraft [860]             5 weeks   1 NP             2 obvious       4 weeks 9 research    22 weeks         9 * research weeks Totals      14 aura        31 weeks   1 NP  (research)

Artifact Construction [880] 6 weeks   1 NP             3 obvious       6 weeks 10 research    29 weeks        10 * research weeks Totals      14 aura        41 weeks   1 NP  (research)

Necromancy [900]            6 weeks   2 NP             3 obvious      10 weeks   1 NP             7 research     22 weeks         7  * research weeks Totals      14 aura       38 weeks    3 NP  (research)

Advanced Sorcery [920]      6 weeks 2 obvious      8 weeks Totals      14 aura       14 weeks         (research)

Many classes take 21 months to fully study. Scrying and Gatecraft take 16, Necro takes 19. Eating takes a month for each mage to assure that the max mage is okay to eat the next. Assuming a library of scrolls (no need to research), and allowing for caution (and relearning of survive fatal wound), it should take around 26 month/turns ( about 6 1/2 real life months) to create a max mage.

See also the player guide advanced

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