Player guide:Using skills

--Tom Droeshout 20:41, 16 January 2014 (UTC)

Rich Skrenta (the maker of Olympia) made a survey at the end of g2. He has compiled all the reactions. This is a very interesting file. It lists all the items that could be improved + some suggestions.

Here is the file : http://dl.dropbox.com/u/15708179/g3-ideas.txt

As such it tends to give away the best skills ...

- aura blast h: too strong - fear loyalty : too easy - harvesting yew = noble activity - trade : tone down the income - conceal self : too powerful - siege skill for castles (vs the cheesy gwarrior catapult trick) - skill for generals (harder to have large stacks) - (beast) attrition also applied to garrions - getting an arch mage is too easy - castles more resistant to structure damage - no prisoner killing and resurrecting to prevent players from getting their NPs back - aura blast + sfw + tap health : insane - sneak and conceal : a chance of failure - remove blessing : too easy

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Tom's list of cheesy bugs and/or features

1) Right. Time to grab some attention. I do hope everyone did build their castle in the city ...? Otherwise your castle in the province can be lightning bolted. Ah yes, and then all of your garrisons go rogue. Woohoo!

It's not too late, not that many magi have the aura, but close still, so build a new castle and un/regarrison all those provinces!

Yeah, I'm wasting some devilish plans here and let a lot of red alerts go off. This is one of the most cheesiest feature, that is completely unmentioned in the rules.

=> bug or feature?

2) Is that bug/feature where you can bind a storm to your ship and sail into a coastal city and still bolt the castle? (credits to Bron Nelson)

=> bug or feature?

(Just wondering btw: are there storms in faery? (because not many cities over there)

3) You can data mine game data by using "use 733 random ID". The egine says f.ex. : NPC undead item [ID] is not a trade good. Every noble can issue x commands, so lots of info you can gather.

=> bug or feature?

4) Chain questing. Huh, what's that? well it abuses the timing rules (3 days). "wait flag" + "wait time 1" + "flag to other noble" + "quest". You can quest 6 or 7 times in the same location. The egine does not check whether the lcoation is *being* quested, only whether it has has been quested. You still need the noble power and troops of course (credits to Ivory Tower).

=> bug or feature?

5) Aura blast ... Your castle owners do need to have necro and absorb aura blast and be preferable oath 1 Don't bother trying another type of castle owner.

=> bug or feature?

6) The NPC city garrisons. Lots of cheesy things you can do. First of all, be aware that any garrison (city or province) can be blasted for 25 aura. If you vision the ID, the health says N/A but in fact it's 50. The same thing for the NPC nobles you can obtain by questing. 25 aura is very looow.

=> bug or feature?

7) Secundly, you can enter the city with a noble without fight to the death 612, let him remain in the city but without stacking under the city garrison and attack him (does not work within the same faction though). Why? because the city guards rush to the defense but that moron of the captain of the guards follows the instructions the noble ... without FTD ... Ah yes, 50% of the pikemen are gained on top of the fat loot (3 - 6k gold)

=> bug or feature?

8) Thirdly, and this one is very good. Remember you can blast the city garrison? Right, what happens if you stack with a normal noble and you blast the city garrisons. Oh no, the poor captain of the guard is blasted and the guards look in all directions for guidance. Oh wait there is noble, lets's follow him! 100% of the pikemen gained on the top of the fat loot.

=> bug or feature?

9) Gatecraft There is definitely something wrong with gates and the expended aura. We haven't found out completely what the source is. It's either - it's 5 times more the aura (and the rules don't correspond to the engine) - or there is something bizarre with nobles stacked under each other. Btw there are probably some more features with nobles that are triple stacked = noble A stacked under B stacked under C. I hope the weight and the aura is correctly calculated.

=> bug or feature?

10) Wild men and angry peasants Apparently you can still goods to the summoned wild men and angry peasants. I thought this was fixed by Rich Skrenta but apparently this still in g3. In short : you can quest with only 1 noble but with 2 lines : a beastmaster takes the back line, he summons angry peasants, and he gives pikemen to the angry peasants. (credits to Bron Nelson)

=> bug or feature?

11) A castle with 300+ provinces turned to it means 300 garrison go rogue ... Right now, a castle is an illusion. Any lunatic with 30-40 catapults can lay waste to any castle. The engine does not check whether you actually win or loose the combat. So you can win the defensive stance and still loose all of your precious garrisons on your island. Forget that king title!

=> bug or feature?

12) There are probably alot more timing issues. I remember vaguely the Plato guys warping on Camaris Island in g2. There was 1 situation where a hidden pass could be possible (explore in the hidden lcoations, you might find somehting ... ;-) ) but the other situation was on sea. So we assume it involves either islands, or again timing issues (give and get on several days) avoiding the weight limits.

Can someone from Socrates shed some light ... ?

=> bug or feature?

13) We still don't know exactly what that NP bug was Rimmon Musketeers used. We assume it involves surrendering to a city garrison or province garrison but we don't know the exact details. Anyone?

=> bug or feature?

14) Chain breeding It's similar to chain questing. It involves gives and gets with another noble once you're breeding. When does the engine checks whether the parents die or you have an output? (credits to Ivory Tower)

=> bug or feature?

15) Scry Location works on ships which is a really cheap way of keeping track of ships. Bug or feature?

16) Well lets throw the fast study one at him. If you have run out of fast study points and you go into a city and issue Study XXX 1. It says "No fast study available" or something like that. And then lo and behold you have the skill at 0/xx like a reserached spell.

Bug or Feature?

17) ratspiders

almost forgot the ratspiders! They are seen as inventory, not as men. You can lurk around with conceal self on and still remain invisible. Yes you can sneak too and they have decent stats for an assassination attempt. They're like the ninjas from TAG.

They have to be carried by a beastmaster with use beasts though and they're infertile in breeding, you need to true breed them via giant spiders and rats

ratspiders aren't flagged as animals, men or prominent items so they are invisible in province reports, don't cause a movement penalty or break stealth and are sterile but still fight for you in combat

18) All coastal provinces have flotsam as a resource you can collect and build into rafts you can sail around on (I think this code is at least partially disabled but it's all there)

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